- HELP WITH VULKANO PLAYER ON ANDROID UPDATE
- HELP WITH VULKANO PLAYER ON ANDROID FULL
- HELP WITH VULKANO PLAYER ON ANDROID CODE
- HELP WITH VULKANO PLAYER ON ANDROID FREE
We are trying to pushĭevelopment forward as quick as possible, but the review process sometimes takes time, The older PRs that already in review have priority over the new ones. New Pull Requests are usually scheduled for review by the end of each week. In the meantime development is driven by Vulkano
HELP WITH VULKANO PLAYER ON ANDROID CODE
The project was initially developed by Pierre Krieger(Tomaka), who established Vulkano's baseĭesign goals, and the code structure.
HELP WITH VULKANO PLAYER ON ANDROID FREE
Better use Github Issues for this purpose.Ĭontributions are very welcome! Feel free to submit pull requests, to open questions and topics The chat is not maintained regularly at this moment. Gitter Chat - Another place to raise a question.The new topics there are watching regularly by maintainers and other Github Issues - Raise a topic, ask a question.
HELP WITH VULKANO PLAYER ON ANDROID UPDATE
We are planning to update it in the future, but it'sĪ good place to start understanding base building blocks of Vulkano API. The guide is currently outdated a little.
HELP WITH VULKANO PLAYER ON ANDROID FULL
Thanks in advance! Documentation and Resources
If you give us feedback by adding your project into this list. We would love to help you keep your project in sync with the most recent changes in Vulkano Uses Vulkano under the hood to enable asynchronous video stream compositing We started collecting this list just recently, and will be appreciated if you help us byĬontributing(opening a PR) into README.md. The choice depends on the end project's goals and requirements, and we recommend examiningĪctual set of their features and API capabilities beforehand. As such we can recommend to start using any of them in the 3rd party code. However, most of the projects mentioned above are already established definitive structure, allįeature breaking changes will likely be straight-forward to fix in user code, and most of themĪre maintained. To time in breakable way too, and there could be bugs and unfinished features too. Reached stable release versions and the final design goals, their APIs are changing from time Please note that by the current date non of the known projects in the ecosystem(including Vulkano) Layouts, Descriptors and shader Types construction in Rust code through the macro system. High-level Rust API for Vulkan/Metal APIs. Supports multiple backends, including browser target. Relatively minimalistic API well suited for small to medium graphics projects. High-level minimalistic Rust API with multiple backends. Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. High-level Rust API with multiple backends. Automatically generated types for shader's Layout. Transparent interoperability with glsl and spir-v shader code types in Rust code. High-level Rust API wrapping Vulkan APIs. The documentation for hours for every single operation.Ĭomparison to other well-known Graphics APIs in Rust ecosystem. Nobody is going to use a library that requires you to browse The behavior of the library canīe customized thanks to unsafe trait implementations. Dependencies between submissions areĪutomatically detected, and semaphores are managed automatically.